<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8155071540998184251</id><updated>2011-07-31T04:23:09.364-07:00</updated><title type='text'>Venn Sol'Kala @ Port Valkyrie</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://portvalkyrie.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://portvalkyrie.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Raccoon General</name><uri>http://www.blogger.com/profile/05669798811144556238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_smBADCikWC0/SsZFBJo9fEI/AAAAAAAAAEA/lsYtP9SvWVI/S220/raccoon_rough.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8155071540998184251.post-769879144983623527</id><published>2009-07-27T18:22:00.000-07:00</published><updated>2009-07-27T19:44:48.261-07:00</updated><title type='text'>EVE Online: My Procyon Foundry #2: The Gank Side</title><content type='html'>This time up on the Forge, I will put up proposed fits for existing and upcoming ships that I am aiming to do just one thing with them: Maximize Damage! I think they would suffer greatly in other areas, but put them together in a group and they will add a healthy amount of DPS on the enemy.&lt;br /&gt;&lt;br /&gt;5. &lt;strong&gt;Sookie&lt;/strong&gt;, Megathron-class Gallente Tech 1 Battleship&lt;br /&gt;&lt;br /&gt;High Slot:&lt;br /&gt;7x Neutron Blaster Cannon II &lt;em&gt;(7x Anode Mega Neutron Particle Cannon I -lower end)&lt;/em&gt;&lt;br /&gt;1x Large 'Solace' I Remote Bulwark Reconstruction&lt;br /&gt;&lt;br /&gt;Mid Slot:&lt;br /&gt;1x 100MN Microwarpdrive II&lt;br /&gt;1x Faint Epsilon Warp Scrambler I&lt;br /&gt;1x Langour Drive Disruptor I&lt;br /&gt;1x Cap Recharger II&lt;br /&gt;&lt;br /&gt;Low Slot:&lt;br /&gt;3x 1600mm Reinforced Rolled Tungsten Plates I&lt;br /&gt;1x Damage Control II&lt;br /&gt;1x Energized Adaptive Nano Membrane II&lt;br /&gt;2x Magnetic Field stabilizer II&lt;br /&gt;&lt;br /&gt;Rigs:&lt;br /&gt;3x Trimark Armor Pump I&lt;br /&gt;&lt;br /&gt;Drones:&lt;br /&gt;5x Ogre II &lt;em&gt;(Ogre I - lower end)&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Notes: Sookie brings the meaning to the term gank. With potential of over 1000DPS using tech 1 Anti Matter ammo, the initial concept relies largely as a solo gank ship, designed for quick duels. However pressed into fleets requiring Remote repping, we get the above fit. The issue is largely about cap and fitting, the added Remote armor rep quite a strain that cap would not last as long unless using very strict cap usage management. A more enduring fit could perhaps lessen the DPS in favour of a better endurance fit by reducing the calibre of guns.&lt;br /&gt;&lt;br /&gt;6. Unnamed Deimos-class Gallente Tech 2 Heavy Assault Cruiser&lt;br /&gt;&lt;br /&gt;High Slot:&lt;br /&gt;5x Heavy Neutron Blaster II&lt;br /&gt;1x Small Nosferatu II&lt;br /&gt;&lt;br /&gt;Mid Slot:&lt;br /&gt;1x Y-T8 Overcharged Hydrocarbon I Microwarpdrive&lt;br /&gt;1x X5 Protoype I Engine Enervator&lt;br /&gt;1x Faint Epsilon Warp Scrambler I&lt;br /&gt;&lt;br /&gt;Low Slot:&lt;br /&gt;1x Magnetic Stabilizer II&lt;br /&gt;1x Power Diagnostic System II&lt;br /&gt;1x Medium Armor Repair II&lt;br /&gt;1x Armor Explosive Hardener II&lt;br /&gt;2x Energized Adaptive Nano Membrane&lt;br /&gt;&lt;br /&gt;Rigs:&lt;br /&gt;2x Capacitor Control Circuit I&lt;br /&gt;&lt;br /&gt;Drones:&lt;br /&gt;5x Hammerhead II&lt;br /&gt;&lt;br /&gt;Note: A more adaptible vessel, being cruiser class, I stil eschew tank in favor of DPS, though again lowering gun calibre could perhaps gain enough to fit a better tank. But as far as going solo, I at least can be satisifed with being relatively cap stable with this fit without the MWD on. DPS goes can over 500 easily, which is good for cruiser class vessels I suppose. The lighter weight for firepower could perhaps make it feasible for wormhole exploration.&lt;br /&gt;&lt;br /&gt;7. Unnamed Astarte-class Gallente Tech 2 Command Ship&lt;br /&gt;&lt;br /&gt;High Slot:&lt;br /&gt;7x Heavy Neutron Blaster II&lt;br /&gt;&lt;br /&gt;Mid Slot:&lt;br /&gt;1x Y-T8 Overcharged Hydrocarbon I Microwarpdrive&lt;br /&gt;1x Stasis Webifier II&lt;br /&gt;1x Warp Scrambler II&lt;br /&gt;1x Medium Capacitor Booster II (CapBooster 400 Charges)&lt;br /&gt;&lt;br /&gt;Low Slot:&lt;br /&gt;1x Amarr Navy Medium Armor Repair&lt;br /&gt;1x Armor Explosive Hardener II&lt;br /&gt;2x Energized Adaptive Nano Membrane&lt;br /&gt;2x Magnetic Stabilizer II&lt;br /&gt;&lt;br /&gt;Rigs:&lt;br /&gt;1x Auxuliary Nano Pump I&lt;br /&gt;1x Capacitor Control Circuit I&lt;br /&gt;&lt;br /&gt;Drones:&lt;br /&gt;5x Hammerhead II&lt;br /&gt;&lt;br /&gt;Note: Essentially this is an enlarged Deimos, with relatively better cap balance and slightly higher tank with a whopping 800+ DPS, which is as high as some battleships would go for close combat. As with almost every ship of this section, this is about gank gank gank and gank and I suffer a bit on the tank, though still I opted for faction repper out of lack in powergrid and to boost the defense a little. Also lighter than battleships so I guess we can wormhole it, but this is quite specialized for being point and others repping it. The biggest problem here is even with that, it's hard to fit any good buffer due to its limited powergrid, even lowering gun calibre to Heavy Ion Blasters would only allow it to fit 800mm plates.&lt;br /&gt;&lt;br /&gt;8. &lt;strong&gt;Cossette&lt;/strong&gt;, Maelstrom-class Minmatar Tech I Battleship&lt;br /&gt;&lt;br /&gt;High Slot:&lt;br /&gt;8x Repeating Artillery II&lt;br /&gt;&lt;br /&gt;Mid Slot:&lt;br /&gt;1x X-Large Shield Booster II&lt;br /&gt;2x Invulnerability Field II&lt;br /&gt;1x 100MN Microwarprive II&lt;br /&gt;1x Warp Scrambler II&lt;br /&gt;1x Heavy Capacitor Booster II (Cap Booster 800 charges)&lt;br /&gt;&lt;br /&gt;Low Slot:&lt;br /&gt;4x Gyrostabilizer II&lt;br /&gt;1x Co Processor II&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Rigs:&lt;br /&gt;2x Capacitor Control Circuit I&lt;br /&gt;1x Projectile Metastasis Adjuster I&lt;br /&gt;&lt;br /&gt;Drones:&lt;br /&gt;3x Hammerhead II&lt;br /&gt;2x Berserker SW-900&lt;br /&gt;&lt;br /&gt;Note:&lt;br /&gt;Yes, Cossette was feature last time as a mission runner, and even this will not be the last time she will be featured. She is so versatile after all. This is largely based on battleclinic fit, but modified slightly for Cossette's existing fit, and its about the only shield tanked gank I can get. Cap is not stable, so it will run dry eventually, though while it lasts, it offers the best tank of any ship in this section. Autocannons can't match Blasters I guess, and with these guns we get just about 800+ DPS with EMP L, but we can bolster that with faction rounds, or T2 rounds (Hail L can get us that lovely 1000+DPS). No room for remote rep so it is either solo or absolute point. But I do like this fit more than others :P&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8155071540998184251-769879144983623527?l=portvalkyrie.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://portvalkyrie.blogspot.com/feeds/769879144983623527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8155071540998184251&amp;postID=769879144983623527' title='42 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/769879144983623527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/769879144983623527'/><link rel='alternate' type='text/html' href='http://portvalkyrie.blogspot.com/2009/07/eve-online-my-procyon-foundry-2-gank.html' title='EVE Online: My Procyon Foundry #2: The Gank Side'/><author><name>Raccoon General</name><uri>http://www.blogger.com/profile/05669798811144556238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_smBADCikWC0/SsZFBJo9fEI/AAAAAAAAAEA/lsYtP9SvWVI/S220/raccoon_rough.jpg'/></author><thr:total>42</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8155071540998184251.post-1316605975758053734</id><published>2009-07-23T22:12:00.000-07:00</published><updated>2009-07-28T20:17:25.445-07:00</updated><title type='text'>EVE Online: My Procyon Foundry #1: Mission Runners</title><content type='html'>Deep in some obscure sector of space, there lies the Procyon Foundry, where the Great Raccoon labors to build his awesome ships!&lt;br /&gt;&lt;br /&gt;(&lt;em&gt;Translation: I just need to dump my EVE Online mission runner fits and maybe a few other combat ships I am working on the builds at the moment, here for easier access to those who keep asking even after I logged off from the game&lt;/em&gt;)&lt;br /&gt;&lt;br /&gt;Note that right now I have Engineering, Electronics, Weapons upgrade, Advanced weapons upgrade all at level 5, and will eventually pump up Shield Upgrades to 5 as well. For today, I will list my top mission runner vessels plus a bonus of a proposed auxiliary L4 mission runner that I have in mind to eventually get.&lt;br /&gt;&lt;br /&gt;1. &lt;strong&gt;Mirabelle&lt;/strong&gt;, Hurricane class Minmatar Tech 1 Battlecruiser&lt;br /&gt;&lt;br /&gt;High Slot:&lt;br /&gt;6x 650mm Artillery Cannon II&lt;br /&gt;2x Advanced 'Limos' Heavy Missile Bay&lt;br /&gt;&lt;br /&gt;Mid Slot:&lt;br /&gt;1x Y-S8 Hydrocarbon I Afterburners&lt;br /&gt;1x Invulnerability Field II&lt;br /&gt;2x Large Shield Extender II&lt;br /&gt;&lt;br /&gt;Low Slot:&lt;br /&gt;2x Gyrostabilizer II&lt;br /&gt;4x Shield Power Relay II&lt;br /&gt;&lt;br /&gt;Rigs:&lt;br /&gt;3x Core Defence Field Purger II&lt;br /&gt;&lt;br /&gt;Drones:&lt;br /&gt;3x Medium Scout Drones (any)&lt;br /&gt;&lt;br /&gt;Notes: Mirabelle is my first truly successful fit. A passive tanking ship, it has great balance of defense, firepower and speed. Thus far, all I lack is Shield Upgrades V which lowers powergrid use for the Shield Extenders, which in turn allows T2 Afterburners and faster speed. The basis of this passive tank is in the recharge rate, the primary difference of this style of tanking from the more popular Drake-passive tank fit. That aside, I'm considering stocking up and using T2 ammos for this ship to see how viable it can be in comparison to my other ships. Fully fitted to my optimum specs, she can fly as fast as 500+m/s and with Quake rounds, achieve a max possible DPS of 500+.&lt;br /&gt;&lt;br /&gt;2. &lt;strong&gt;Cossette&lt;/strong&gt;, Maelstrom-class Minmatar Tech I Battleship&lt;br /&gt;&lt;br /&gt;High Slot:&lt;br /&gt;8x 1200mm Artillery Cannon II&lt;br /&gt;&lt;br /&gt;Mid Slot:&lt;br /&gt;1x X-Large Shield Booster II&lt;br /&gt;1x Shield Boost Amplifier II&lt;br /&gt;2x Invulnerability Field II&lt;br /&gt;2x Cap Recharger II&lt;br /&gt;&lt;br /&gt;Low Slot:&lt;br /&gt;3x Gyrostabilizer II&lt;br /&gt;1x Capacitor Flux Coil II&lt;br /&gt;1x Beta Reactor Control: Capacitor Power Relay I&lt;br /&gt;&lt;br /&gt;Rigs:&lt;br /&gt;3x Capacitor Control Circuit I&lt;br /&gt;&lt;br /&gt;Drones:&lt;br /&gt;4x Heavy Combat Drones&lt;br /&gt;&lt;br /&gt;Note: Shortly after an aborted (but still in possession) purchase of a Rokh Battleship, I bought and fitted this ship for the sole purpose of mission running. I can't see why shield tanking nay-sayers still complain about shield tank; this ship boasts an excellent active shield tank, along with its awesome 8 guns (the only Minmatar ship that has such). Whilst technically complete, I will bring to attention that a deadspace shield booster can reduce cap usage AND powergrid, even to the point of enabling it to up-gun the ship to the bigger 1400mm guns. But with the advent of Sonja replacing her as the prime mission runner, she could be relegated to other tasks.&lt;br /&gt;&lt;br /&gt;3. &lt;strong&gt;Sonja&lt;/strong&gt;, Machariel-class Angel Cartel Tech I Battleship&lt;br /&gt;&lt;br /&gt;High Slot:&lt;br /&gt;6x 1200mm Artillery Cannon II&lt;br /&gt;2x Caldari Navy Cruise Missile Launcher&lt;br /&gt;&lt;br /&gt;Mid Slot:&lt;br /&gt;2x Invulnerability Field II&lt;br /&gt;3x Large Shield Extender II&lt;br /&gt;&lt;br /&gt;Low Slot:&lt;br /&gt;2x Republic Fleet Gyrostabilizer&lt;br /&gt;5x Shield Power Relay II&lt;br /&gt;&lt;br /&gt;Rigs:&lt;br /&gt;3x Core Defence Field Purger I&lt;br /&gt;&lt;br /&gt;Drones:&lt;br /&gt;5x Medium Scout drones&lt;br /&gt;5x Light Scout drones&lt;br /&gt;&lt;br /&gt;Note: Based on earlier Mirabelle-style fit, this seemed to me as just about the most viable ship for a passive tank in the battleship class, though I'm sure other people can come up with other interesting ideas. A 900 million+ ISK faction battleship thus deserves faction modules, and here I have fitted the more affordable faction mods for phase I. In Phase II, the rigs will be upgraded to Tech II, and the Invulnerability Fields to Caldary Navy faction mods. This allows either the defense rating to soar as high as 898 (from 600+) or to remove a shield power relay and replace with a 3rd faction gyrostabilizer, increases both dps and defense still (though will remain still in the 600 defense rating margin)&lt;br /&gt;&lt;br /&gt;4. Unnamed Apocalypse-class, Amarr Navy Issue Battleship&lt;br /&gt;&lt;br /&gt;High Slot:&lt;br /&gt;8x Mega Pulse Laser II&lt;br /&gt;&lt;br /&gt;Mid Slot:&lt;br /&gt;4x Cap Recharger II&lt;br /&gt;&lt;br /&gt;Low Slot:&lt;br /&gt;2x Amarr Navy Heatsink&lt;br /&gt;2x Amarr Navy Large Armor Repair&lt;br /&gt;3x Amarr Navy Energized Adaptive Nano Membrane&lt;br /&gt;1x Beta Reactor Control: Capacitor Power Relay I&lt;br /&gt;&lt;br /&gt;Rigs:&lt;br /&gt;2x Capacitor Control Circuit I&lt;br /&gt;1x Auxiliary Nano Pump I&lt;br /&gt;&lt;br /&gt;Drones:&lt;br /&gt;5x Medium Scout drones&lt;br /&gt;5x Light Scout drones&lt;br /&gt;&lt;br /&gt;Notes: I always had a thing for the Apoc. To me, the Apoc conveys one of the best hulls for a majestic laser weapon platform. That said, this is quite a heck of an expensive fit; 100mil + for each of those reppers, 80 mil+ for those heatsinks. But should anything render Sonja unavailable (God forbid) this is a solid, balanced ship. It has a balanced 5oo+defense (598 at max skill, a bit less than Sonja's impressive tank though) and a 500+ DPS turrets only, using T1 Multifrequency L(higher than Sonja, but perhaps somewhat restricted by its limited damage type). Add T2 Hammerheads, we can boost that to above 700. And it is DEFINITELY cap stable. The added bonus of no ammo (T1 crystal) means that its an excellent fallback ship should we ever need to run missions to earn extra cash and all. And YES, it uses pulse which even using multifrequency crystals will give it a weapon range of some 20+km.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8155071540998184251-1316605975758053734?l=portvalkyrie.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://portvalkyrie.blogspot.com/feeds/1316605975758053734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8155071540998184251&amp;postID=1316605975758053734' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/1316605975758053734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/1316605975758053734'/><link rel='alternate' type='text/html' href='http://portvalkyrie.blogspot.com/2009/07/eve-online-my-procyon-foundry-1.html' title='EVE Online: My Procyon Foundry #1: Mission Runners'/><author><name>Raccoon General</name><uri>http://www.blogger.com/profile/05669798811144556238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_smBADCikWC0/SsZFBJo9fEI/AAAAAAAAAEA/lsYtP9SvWVI/S220/raccoon_rough.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8155071540998184251.post-1939686187781961167</id><published>2009-06-20T23:51:00.000-07:00</published><updated>2009-06-21T00:02:14.332-07:00</updated><title type='text'>EVE Online: Machariel class Battleship</title><content type='html'>By far my most expensive purchase in EVE Online. Behold! The Angel Cartel Pirate faction Battleship, Machariel! It's worth over 900 million ISK and with the final fit I intend for it its gonna cost more than twice that amount eventually.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_smBADCikWC0/Sj3ZbBcQ3sI/AAAAAAAAADo/doB6qFXMVT0/s1600-h/Sonjajones.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 277px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5349670990652694210" border="0" alt="" src="http://4.bp.blogspot.com/_smBADCikWC0/Sj3ZbBcQ3sI/AAAAAAAAADo/doB6qFXMVT0/s400/Sonjajones.jpg" /&gt;&lt;/a&gt; In keeping with the tradition of Claire Danes- namesakes, I named this ship Sonja Jones, after yet another Claire Danes character from the movie, Me and Orson Welles.&lt;br /&gt;&lt;br /&gt;That said, this beauty is the largest battleship-class in the game, and also the fastest in terms of base speed. The huge expense of low slots (7 in total), plus the moderately capable 5 mid slots, is used up for a passive shield tank setup, the kind of defense that doesn't use that much cap, though converting from an active tanking ship like the Maelstrom to this does take a little getting use to.&lt;br /&gt;&lt;br /&gt;6 guns and 2 missile setup, capable though not as optimum as the 8 guns of my previous ship, nevertheless I intend to round it all up with faction items!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8155071540998184251-1939686187781961167?l=portvalkyrie.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://portvalkyrie.blogspot.com/feeds/1939686187781961167/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8155071540998184251&amp;postID=1939686187781961167' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/1939686187781961167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/1939686187781961167'/><link rel='alternate' type='text/html' href='http://portvalkyrie.blogspot.com/2009/06/eve-online-machariel-class-battleship.html' title='EVE Online: Machariel class Battleship'/><author><name>Raccoon General</name><uri>http://www.blogger.com/profile/05669798811144556238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_smBADCikWC0/SsZFBJo9fEI/AAAAAAAAAEA/lsYtP9SvWVI/S220/raccoon_rough.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_smBADCikWC0/Sj3ZbBcQ3sI/AAAAAAAAADo/doB6qFXMVT0/s72-c/Sonjajones.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8155071540998184251.post-8912054003388322109</id><published>2008-12-25T17:11:00.000-08:00</published><updated>2008-12-25T17:49:47.771-08:00</updated><title type='text'>Shield Techs: For Better of Worse</title><content type='html'>Whilst not directly a "Ship" post, it is related in general to the Starship mythology/fiction.&lt;br /&gt;&lt;br /&gt;Shield's are almost synonymous to starships as many fictions that have starships, uses shields as a means of defense. Some prefer the term energy barriers, or voids and other terms that may offer 'cooler' sounding terminology than simply "Shields".&lt;br /&gt;&lt;br /&gt;Shields affect people and their ships in different manner and availability depending on the source-fiction.&lt;br /&gt;&lt;br /&gt;EVE Online:&lt;br /&gt;In EVE shields are the first line of defense or HP (hitpoints) for any ship, starbase structure, drones and such subjects. Shields are usually (but not exclusively) resistant to damage types that are inversed to that of armor. Depleted shields can be replenished automatically at stations at no cost at all, compared to armor, and in flight it passively regenerates on its own, unlike armor.&lt;br /&gt;&lt;br /&gt;However a number of people do not prefer shield "tanking", and after further study, i can see why. Consider the armor repair variant of the capitol class modules versus the shield counterpart. A capitol shield booster boosts only 7200HP compared to 9600 of the armor variant. Add a second module, the Shield Boost Amplifier II (tech 2 modules are most commonly used modules in EVE being cheaper and easily replaced but relatively sturdy enough for most combats) and you get a 36% increase, that is 9792 HP. Armor repair modules do not have boost amplifiers, but you can put a second repair module that doubles the 9600 repair amount. And all through that, I found out that the armor repair modules (double rep setup) still uses less capacitor that the single Capitol class Shield Booster.&lt;br /&gt;&lt;br /&gt;So why Shield Tank? Perhaps the one strong point of it is that while's it's Cap-intensive, it is not powergrid intensive. Armor repair modules uses up much more powergrid than shield modules, thus leading me to conclude that ranged combat with bigger, more powergrid intensive guns can make use of shields, whilst the deadly knife fights of close combatants can use the extra powergrid to make use of the armor's strong repping ability. Also shields are usable by smaller-less-capacitor intensive ships which make use of the shield's passive regeneration ability (though it by no means can supplant active boosting/tanking in terms of survivability).&lt;br /&gt;&lt;br /&gt;Star Trek:&lt;br /&gt;Energy Field bubbles that protect the ship, the one thing that make's it so "geeky" is that the shield's are not always overwhelmed by force alone, but also by "frequencies", as star trek ships uses all manner of frequencies in their mythos that a smaller ship can pierce through the bigger one's defenses simply by knowing the shield frequency of the latter.&lt;br /&gt;&lt;br /&gt;That said, since such information is not always available, force is still a usable method to eventually deplete the shields. But pioneering the shield tech, Star Trek ships also divide their shields to quadrants; based on areas, much like a tank that has weaker armor at sides and rear, but with the ability to reinforce any side as necessary by flowing additional power to specified shield quadrants.&lt;br /&gt;&lt;br /&gt;Star trek ships almost exclusively use shields for protection, as thus far from what I've seen, mostly, they have crap for armor.&lt;br /&gt;&lt;br /&gt;Star Wars:&lt;br /&gt;Star Wars ships employ shields as a second skin of sorts. Whilst also divided into sections and can reinforce as necesary like it's Star Trek variant, the shields of the Star Wars universe are not overly evident on ships, and as such, for Empire most especially, their units still field relative strong armor.&lt;br /&gt;&lt;br /&gt;While there are shield bubbles, most ships have shields that are distance away from their immediate hulls, so it largely follows the contours of the ship rather than forming a spherical bubble.&lt;br /&gt;&lt;br /&gt;In short, I'd say that the Star Wars universe gives shield as a first line of defense out of several, instead of strongly putting their eggs onto that one basket.&lt;br /&gt;&lt;br /&gt;Legacy:&lt;br /&gt;In our fiction, Shields are something exclusive to a higher civilization and the standard ones still rely fully on armor.&lt;br /&gt;&lt;br /&gt;I'd protest early on, but I think it's better off we're making things more 'grounded'; and keeping such abundantly reused idea as something more of a unique idea that few can obtain.&lt;br /&gt;&lt;br /&gt;It also enables us to further armor tech, the improvisation of solid defenses that has been slightly lacking in a large collection of sci-fi fiction. I take the cue from Babylon 5, where the impressive Victory-class Destroyers use special alloys as armor that deflects most of the incoming fire rather than absorb.&lt;br /&gt;&lt;br /&gt;Finally, the end:&lt;br /&gt;&lt;br /&gt;There's lots of other shield tech references out there, and many creative niches used in fiction to make shields ever more unique, but I'll leave that out for now, you can try looking on your own, but for the avid enthusiast, check this out:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.stardestroyer.net/Empire/Tech/Shields/Shield2.html"&gt;http://www.stardestroyer.net/Empire/Tech/Shields/Shield2.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Interesting argument on shields (if somewhat tech-nerdy) with some scientific considerations to it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8155071540998184251-8912054003388322109?l=portvalkyrie.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://portvalkyrie.blogspot.com/feeds/8912054003388322109/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8155071540998184251&amp;postID=8912054003388322109' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/8912054003388322109'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/8912054003388322109'/><link rel='alternate' type='text/html' href='http://portvalkyrie.blogspot.com/2008/12/shield-techs-for-better-of-worse.html' title='Shield Techs: For Better of Worse'/><author><name>Raccoon General</name><uri>http://www.blogger.com/profile/05669798811144556238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_smBADCikWC0/SsZFBJo9fEI/AAAAAAAAAEA/lsYtP9SvWVI/S220/raccoon_rough.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8155071540998184251.post-5930152593756925054</id><published>2008-09-12T11:39:00.000-07:00</published><updated>2008-09-12T11:57:08.756-07:00</updated><title type='text'>Larsatay: Weaver class Missile Cruiser</title><content type='html'>Another quick update.&lt;br /&gt;&lt;br /&gt;Among the least common race from our development side is the reptilian Larsatay. the galaxy's rogues and crooks. An extremely vain species that prefers underhanded methods that direct confrontation, the Larsatay are notorious, untrustworthy pirates in all but name.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5245207262586171762" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_smBADCikWC0/SMq4Nwu_cXI/AAAAAAAAACA/bAEJ_f78nkw/s400/lars+ship01.jpg" border="0" /&gt;The Houses of Lar employ a great many types of vessels in their ad-hoc navy, as each House sought to have better vessels than their brethren of the other noble Houses. But when war threatened the collective resources of the major houses were pooled to create a standardized Fleet vessel capable of destrying large capitol ships of the other races.&lt;/p&gt;&lt;p&gt;The Weaver is a heavy cruiser with enormous missile banks and smoothed curved surfaces on its hull designed more to deflects enemy fire than absorb. Despite its intention as a fleet vessel, the size, protection and to some extent the cruise speed is not at par with ships of the other races. What it does have is an extremely efficient warp drive system, powerful forward scanners and extreme missile fire range that it can almost always obliterate larger targets before the enemy can close in and return fire.&lt;/p&gt;&lt;p&gt;Larsatay designers have always opted for a more organic look as a matter of aesthetics and reflection of the Larsatay's preference of what they call 'exotic designs'.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Being nearest to the Tortun system, speculations have mentioned that the Larsatay had been influenced also to obtain a design for their war ship that would break the solid sturfy Tortun wall of ships, said to be the best in defensive fleet warfare.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8155071540998184251-5930152593756925054?l=portvalkyrie.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://portvalkyrie.blogspot.com/feeds/5930152593756925054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8155071540998184251&amp;postID=5930152593756925054' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/5930152593756925054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/5930152593756925054'/><link rel='alternate' type='text/html' href='http://portvalkyrie.blogspot.com/2008/09/larsatay-weaver-class-missile-cruiser.html' title='Larsatay: Weaver class Missile Cruiser'/><author><name>Raccoon General</name><uri>http://www.blogger.com/profile/05669798811144556238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_smBADCikWC0/SsZFBJo9fEI/AAAAAAAAAEA/lsYtP9SvWVI/S220/raccoon_rough.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_smBADCikWC0/SMq4Nwu_cXI/AAAAAAAAACA/bAEJ_f78nkw/s72-c/lars+ship01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8155071540998184251.post-4510202753427150199</id><published>2008-09-12T11:21:00.000-07:00</published><updated>2008-09-12T11:38:39.676-07:00</updated><title type='text'>Procyons: The Monolith Project</title><content type='html'>I know I seem to be neglecting the other races, but so far the Procyons have got it right and closest to finalization in terms of design, so I can't help but follow through with it.&lt;br /&gt;&lt;br /&gt;&lt;p align="left"&gt;&lt;img id="BLOGGER_PHOTO_ID_5245202283836373346" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_smBADCikWC0/SMqzr9cieWI/AAAAAAAAAB4/Kc8WccxjmRo/s400/prodread01b.jpg" border="0" /&gt;&lt;/p&gt;I always thought that there was a deficiency in Procyon Fleet in the War of Ignorance, as their staple capitol ship is the venerated Sol'Karis Battlecruiser. By definition alone we know that ship, as a capitol ship, lacks protection, sacrificing the said aspect for better handling and speed. In light that the New Procyons exhibit a more darker, egoistic and slight aloofness compared to the Old Procyons, the Codenamed: Monolith Project came from the Emperor himself, blessed be the honored Ernz Ara'Kun and his descendents, that takes designs back to the very root of Procyon shipbuilding, namely the vertical orientation and maximum forward firing capabilities.&lt;br /&gt;&lt;br /&gt;Massive cannons, 30 x 3750mm Capitol Mass Drivers mounted in 10 triple turrets, with 3 large Torpedo Launchers and a triple forward Tachyon Beam systems, coupled with a myriad other secondary armaments. Heavy armor plating, enough material to build squadrons of frigates, has been placed to cover all core areas. Speed, a prized attribute in Procyon Fleet vessels have been somewhat sacrificed in this vessel, a testament to the authority of the Emperor, and the vast ego of the new Procyon government.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8155071540998184251-4510202753427150199?l=portvalkyrie.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://portvalkyrie.blogspot.com/feeds/4510202753427150199/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8155071540998184251&amp;postID=4510202753427150199' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/4510202753427150199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/4510202753427150199'/><link rel='alternate' type='text/html' href='http://portvalkyrie.blogspot.com/2008/09/procyons-monolith-project.html' title='Procyons: The Monolith Project'/><author><name>Raccoon General</name><uri>http://www.blogger.com/profile/05669798811144556238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_smBADCikWC0/SsZFBJo9fEI/AAAAAAAAAEA/lsYtP9SvWVI/S220/raccoon_rough.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_smBADCikWC0/SMqzr9cieWI/AAAAAAAAAB4/Kc8WccxjmRo/s72-c/prodread01b.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8155071540998184251.post-2858779917222105619</id><published>2008-08-29T06:32:00.000-07:00</published><updated>2008-08-29T06:43:30.020-07:00</updated><title type='text'>Cenayans: The Legacy</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_smBADCikWC0/SLf6zKdlT4I/AAAAAAAAABw/dNR6VbXgAHg/s1600-h/legacy01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5239932448357568386" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_smBADCikWC0/SLf6zKdlT4I/AAAAAAAAABw/dNR6VbXgAHg/s400/legacy01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The namesake of the Legacy-fiction concepts is actually a renegade ship that is rumored to be the creation of the long-gone race, Cenayans; formerly the guradian race of the Council of Six and by far the most advanced of all known races, prior to or after the arrival of the humans.&lt;br /&gt;&lt;br /&gt;Shown here is the first of all the Legacy sketches, the first ship designed for this fiction.&lt;br /&gt;&lt;br /&gt;Aside from my personalized race, the Procyons, color schemes have yet to be decided on other races and furthermore I felt it very nostalgic to post the image as is, seeing as it is the first of all my sketches.&lt;br /&gt;&lt;br /&gt;The design is inspired from a host of sources, but most of all from ships in the Stargate series, as well as some Galactic civilization series and Homeworld 2. The key design feature is that a large number of weapons are concealed and the surfaces are largely smooth. This gives us that high-tech feel to it as well as emphasis on its agility and speed. Cenayans are an elagant race, unlike the haphazardness of Procyon or Fadrun design, or the bulk feel of Terran and Tortuns. Perhaps the closest to mimick the Cenayan aesthetics are the Larsatay, but even so, Larsatay smoothness exhibits a sense of vanity and organic feel, whilst the Cenayans are about simple elegance.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8155071540998184251-2858779917222105619?l=portvalkyrie.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://portvalkyrie.blogspot.com/feeds/2858779917222105619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8155071540998184251&amp;postID=2858779917222105619' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/2858779917222105619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/2858779917222105619'/><link rel='alternate' type='text/html' href='http://portvalkyrie.blogspot.com/2008/08/cenayans-legacy.html' title='Cenayans: The Legacy'/><author><name>Raccoon General</name><uri>http://www.blogger.com/profile/05669798811144556238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_smBADCikWC0/SsZFBJo9fEI/AAAAAAAAAEA/lsYtP9SvWVI/S220/raccoon_rough.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_smBADCikWC0/SLf6zKdlT4I/AAAAAAAAABw/dNR6VbXgAHg/s72-c/legacy01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8155071540998184251.post-6892559885422440998</id><published>2008-08-29T06:13:00.000-07:00</published><updated>2008-08-29T06:30:17.508-07:00</updated><title type='text'>EVE Online: Rokh class Battleship</title><content type='html'>&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_smBADCikWC0/SLf2F3wa9UI/AAAAAAAAABQ/uO7AuHzVXzI/s1600-h/rokh1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5239927272195683650" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_smBADCikWC0/SLf2F3wa9UI/AAAAAAAAABQ/uO7AuHzVXzI/s400/rokh1.jpg" border="0" /&gt;&lt;/a&gt; My latest baby. The biggest ship in my hangar.For the moment though she's on reserve as I continually tweak her settings, and browse for suitable set ups. Primarily though I'm reserving her forany fire support roles, because as a sniper she's one of the best.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Rokh is a solid shield tanking ship too, and balancing that long range with solid shields is my aim for the moment. With luck she might be capable of the higher end missions soon. Then I be making them big bucks... which will lead to an even mightier ship, maybe even a dreadnought.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5239929891924371714" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_smBADCikWC0/SLf4eXAaaQI/AAAAAAAAABY/FlwcXiRO6_w/s400/rokh2.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Anyways, her build at the moment is an intermediate one, balancing both weapon and tanking, but that means not enough power for 8 guns, so for now she operates with 6 guns, 425mm Railguns, and 2 Cruise Missile Launchers. Using shorter range weapons I suppose the tanking could be increased, while minimizing tank can allow this beauty to shoot targets at great distances, maybe even over 200km. It's all about the loadout, which I think can be quite flexible.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5239930081381920802" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_smBADCikWC0/SLf4pYynMCI/AAAAAAAAABg/5SekVjsFUHY/s400/rokh3.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;What she needs however is capacitor, to which among the other things I am working for is to get her triple Capacitor recharge rigs. Also to note she's the second of my beauties to bear a Claire Danes character name.... hehehe&lt;br /&gt;&lt;/p&gt;&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5239930610072443906" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_smBADCikWC0/SLf5IKUQXAI/AAAAAAAAABo/xrIEMY1znyQ/s400/rokh4.jpg" border="0" /&gt;&lt;br /&gt;For vanity's sake, this is among the best ships I can figure to get. I'm not to big on hybrid weapons, as flying a Matari ship with projectiles and no cap usage in firing, for some 6 months or so, has made me fond of the no-cap, high salvo damage weapon, even though its rate of fire is more sluggish and has slightly lesser range. But when a battleship looks this cool, you'd be willing to forgive anything....&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8155071540998184251-6892559885422440998?l=portvalkyrie.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://portvalkyrie.blogspot.com/feeds/6892559885422440998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8155071540998184251&amp;postID=6892559885422440998' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/6892559885422440998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/6892559885422440998'/><link rel='alternate' type='text/html' href='http://portvalkyrie.blogspot.com/2008/08/eve-online-rokh-class-battleship.html' title='EVE Online: Rokh class Battleship'/><author><name>Raccoon General</name><uri>http://www.blogger.com/profile/05669798811144556238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_smBADCikWC0/SsZFBJo9fEI/AAAAAAAAAEA/lsYtP9SvWVI/S220/raccoon_rough.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_smBADCikWC0/SLf2F3wa9UI/AAAAAAAAABQ/uO7AuHzVXzI/s72-c/rokh1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8155071540998184251.post-396511497047069882</id><published>2008-07-16T07:17:00.000-07:00</published><updated>2008-07-16T07:34:20.358-07:00</updated><title type='text'>EVE Online: Providence Freighter</title><content type='html'>Getting a new system to work on here means so much hassle in getting it up to working order as was ones previous system. I haven't the tool to do proper image editing but I feel I have to put some posts on regardless... &lt;div&gt;&lt;br /&gt;&lt;div&gt;This is from EVE Online as well. I do not fly this vessel and in fact it's etched deep somewhere in the Industrial like of a race I do specialize in. (I'm in the military line, long range fire support.)&lt;/div&gt;&lt;br /&gt;&lt;div&gt;This ship is gorgeous enough to be a battleship. Truly, if the designers were to make it a battleship... or dreadnought or carrier, I would work for it. The Providence class Freighter here is the Amarr's freighter, ranking third in cargo capacity (out of 4) but argued to be one of the most durable.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5223618206985512914" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_smBADCikWC0/SH4FFVWiZ9I/AAAAAAAAABA/Ua0XNKU9s2c/s400/2008.07.13.06.36.02.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;I've seen the ship several times, and frankly I'm baffled as wto why it has not received some limelightas opposed to its other sisters; the Gallentean Obelisk for example is somehow so popular despite being somewhat... (oh, fine I'll say it but I'm sure some die hards are gonna shoot me) a horrendous looking flying-apartment block. Then again, maybe I'm just hanging with so many true blue Gallenteans. My next choice of freighter would be the Caldari Charon coz it's blobky robust appearence appeals to my sense of inclination for blocky ships (like the Rokh), but even so it pales for compared to my preference for the Providence.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Look at that. So beautiful.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5223619918465633442" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_smBADCikWC0/SH4Go9HMjKI/AAAAAAAAABI/h7frEfK41yg/s400/2008.07.13.06.36.07.jpg" border="0" /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8155071540998184251-396511497047069882?l=portvalkyrie.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://portvalkyrie.blogspot.com/feeds/396511497047069882/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8155071540998184251&amp;postID=396511497047069882' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/396511497047069882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/396511497047069882'/><link rel='alternate' type='text/html' href='http://portvalkyrie.blogspot.com/2008/07/eve-online-providence-freighter.html' title='EVE Online: Providence Freighter'/><author><name>Raccoon General</name><uri>http://www.blogger.com/profile/05669798811144556238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_smBADCikWC0/SsZFBJo9fEI/AAAAAAAAAEA/lsYtP9SvWVI/S220/raccoon_rough.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_smBADCikWC0/SH4FFVWiZ9I/AAAAAAAAABA/Ua0XNKU9s2c/s72-c/2008.07.13.06.36.02.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8155071540998184251.post-7704996795669871536</id><published>2008-07-05T03:33:00.000-07:00</published><updated>2008-07-16T07:35:44.122-07:00</updated><title type='text'>Eve Online: Minmatar Battlecruiser Hurricane</title><content type='html'>I play Eve Online as much as I can. I'm not in an MMO for the usual things of ganging up with all sorts of "real" people to fight against other bands of human players. True, it would be nice to be able to do that once in a while. But my reason for being in the game is also related to why I play Eve and not WoW or other of such games.&lt;br /&gt;&lt;br /&gt;The ships. The beautiful starships. I love starships.&lt;br /&gt;&lt;br /&gt;One such example is the workhorse of my gaming efforts on Eve for a long time (I figure in my 6-7 months of Eve playing, more than half of that time has been on this ship), running missions, occasional mining (which is also for missions, ie Materials for War) and once provided supporting fire against an enemy player.&lt;br /&gt;&lt;br /&gt;This is my Minmatar battlecruiser, Hurricane class, my "Mirabelle".&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_smBADCikWC0/SG9PeRLB6AI/AAAAAAAAAAo/HaUPSe2rSO8/s1600-h/myhurricane.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219477874570029058" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: pointer; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_smBADCikWC0/SG9PeRLB6AI/AAAAAAAAAAo/HaUPSe2rSO8/s400/myhurricane.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Prior to having this ship, I was flying a Stabber-class Cruiser, but when I got 'killed' by damned gate-campers, I used a destroyer all the way to work up the funds to get this ship. I was still new when I got this baby, so I had a mixed autocannon/artillery setup (that's having both short range and long range weapons) but later on I realized that I had to choose one.&lt;br /&gt;&lt;br /&gt;In fashion of the 1912 HMS Dreadnought, I opted for a All-Big-Gun ship. Powergrid restrictions does not allow me to stock all 8 turret slots with guns, so I have 5 x 720mm Prototype Siege Guns on it along with 3 Heavy Missile Launchers.&lt;br /&gt;&lt;br /&gt;I'm one to opt for sniper builds, I love long range, so I added a moderate defensive (tank) modules to it, but I focused a lot on damage and range for my weapons mostly. I'll not discuss my current loadout, since its only what I randomly fit for my mission uses, but suffice to say that I was intrigued by a Passive-Shield-Tank setup for it, (involving Shield extenders and passive shield recharging rather than resistance) though that means downsizing my guns to 650mm variants, (less power use, but probably I can fit more guns; 6 is better than 5 anyhow)&lt;br /&gt;&lt;br /&gt;Anyways, closing off, here's a sample of my Battlecruiser in comparison to a Titan. (that's a Caldari Titan at Caldari Prime)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_smBADCikWC0/SG9S_NOLeKI/AAAAAAAAAAw/ngSMhrk4Y-w/s1600-h/titanandme.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219481738980063394" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 430px; CURSOR: pointer; HEIGHT: 190px; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/_smBADCikWC0/SG9S_NOLeKI/AAAAAAAAAAw/ngSMhrk4Y-w/s400/titanandme.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8155071540998184251-7704996795669871536?l=portvalkyrie.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://portvalkyrie.blogspot.com/feeds/7704996795669871536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8155071540998184251&amp;postID=7704996795669871536' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/7704996795669871536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/7704996795669871536'/><link rel='alternate' type='text/html' href='http://portvalkyrie.blogspot.com/2008/07/eve-online-battlecruiser-gtif-mirabelle.html' title='Eve Online: Minmatar Battlecruiser Hurricane'/><author><name>Raccoon General</name><uri>http://www.blogger.com/profile/05669798811144556238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_smBADCikWC0/SsZFBJo9fEI/AAAAAAAAAEA/lsYtP9SvWVI/S220/raccoon_rough.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_smBADCikWC0/SG9PeRLB6AI/AAAAAAAAAAo/HaUPSe2rSO8/s72-c/myhurricane.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8155071540998184251.post-2910108695248793499</id><published>2008-07-05T03:07:00.000-07:00</published><updated>2008-07-07T06:45:25.715-07:00</updated><title type='text'>Procyons: Sol'Karis class Battlecruiser</title><content type='html'>&lt;p align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_smBADCikWC0/SG9IfxWHPjI/AAAAAAAAAAU/pOcz-qG80bw/s1600-h/Procyon+Shipsmall.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219470203804925490" style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; WIDTH: 460px; CURSOR: pointer; HEIGHT: 257px" alt="" src="http://bp3.blogger.com/_smBADCikWC0/SG9IfxWHPjI/AAAAAAAAAAU/pOcz-qG80bw/s400/Procyon+Shipsmall.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;The Sol'Karis Class Battlecruiser is the mainstay of the Procyon Navy, typically severing as Flagship of the Commanding Admiral of any particular Fleet. In accordance to Procyon design philosophy, ships are design to maximize forward firepower. Typically this is done in a vertical hull pattern, but the Sol'Karis is designed instead with a wide horizontal flying-wing-style pattern.&lt;br /&gt;&lt;br /&gt;Procyon ships function largely as raiders, ambushers, and fast assault units, thus while the armor of these vessels are capable of shrugging off all but really large shells, it is still considered relatively light for a vessel of its class. To counteract this deficiency, the Procyons employ a trademark system used commonly on their fleet vessels; Cloaking Fields. The Sol'Karis is the largest vessel to date with cloaking abilities.&lt;br /&gt;&lt;br /&gt;Weapon systems of the Procyons are typically medium range Particle Projector Cannons, to which the Sol'Karis has 15 Heavy variants of it mounted in 12 Dual turrets and 1 triple turret. These weapons are essentially deadly projectiles charged in high energy that punctures armors and disrupts subsystems. A smaller fast tracking variant is mounted under the "chin" of the forward hull. Lastly, as with most larger ships of a Fleet, the Sol'Karis has one large bay of Siege-capable torpedoes for heavy bombardment.&lt;br /&gt;&lt;br /&gt;Further note: Procyon ships are typically said to be "Black" ships, though they are actually dark gray with yellow linings. Weapon tips are usually colored red. Reference as below:-&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_smBADCikWC0/SG9MCwDWiyI/AAAAAAAAAAc/sk2NpbJ-bWo/s1600-h/Procyon+Ship-colorsjpg.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5219474103288105762" style="FLOAT: left; MARGIN: 0pt 10px 10px 0pt; CURSOR: pointer" alt="" src="http://bp2.blogger.com/_smBADCikWC0/SG9MCwDWiyI/AAAAAAAAAAc/sk2NpbJ-bWo/s400/Procyon+Ship-colorsjpg.jpg" border="0" /&gt;&lt;/a&gt; Well, thats the first ship entry for the day. More will come hopefully.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8155071540998184251-2910108695248793499?l=portvalkyrie.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://portvalkyrie.blogspot.com/feeds/2910108695248793499/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8155071540998184251&amp;postID=2910108695248793499' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/2910108695248793499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/2910108695248793499'/><link rel='alternate' type='text/html' href='http://portvalkyrie.blogspot.com/2008/07/procyons-solkaris-class-battlecruiser.html' title='Procyons: Sol&apos;Karis class Battlecruiser'/><author><name>Raccoon General</name><uri>http://www.blogger.com/profile/05669798811144556238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_smBADCikWC0/SsZFBJo9fEI/AAAAAAAAAEA/lsYtP9SvWVI/S220/raccoon_rough.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_smBADCikWC0/SG9IfxWHPjI/AAAAAAAAAAU/pOcz-qG80bw/s72-c/Procyon+Shipsmall.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8155071540998184251.post-2443548622714789998</id><published>2008-07-05T02:24:00.000-07:00</published><updated>2008-07-05T02:37:20.336-07:00</updated><title type='text'>Welcome Message to Venn Sol'Kala</title><content type='html'>Welcome to &lt;span style="font-weight: bold;"&gt;Venn Sol' Kala&lt;/span&gt;, translated to Terran Basic language of English as &lt;span style="font-style: italic;"&gt;Port Valkyrie&lt;/span&gt;. In Procyon mythology, Angels would come down from Heaven (&lt;span style="font-style: italic;"&gt;Sol'Karis&lt;/span&gt;; which you will note is also used as a classification of a ship type later on) at the day of Judgment, to bring those worthy to stand by their Great God, Athuki's side. Many sources reputedly depict these angels as females, and the close Earth equivalent being the Norse Mythology's Valkyries. In Procyon society they are called Sol' Kala.&lt;br /&gt;&lt;br /&gt;In recent Procyon history, Port Valkyrie or Venn Sol'Kala (you would correctly guess that Venn is the Procyon word for Port) is the main Imperial Procyon Fleet Headquarters located on the far moon of their capitol Procyon Imperialis. This base has been abandoned at the time of the Great Destroyers, but at the coming of the Terrans many generations later, Venn Sol'Kala has re-established itself in its original purpose.&lt;br /&gt;&lt;br /&gt;Venn Sol' Kala is a massive complex that houses and maintains Procyon Fleet assets, quarters crewman as well as having a massive factory blocks, the Sol'kalian Forge, to produce war vessels for the Fleets.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That being the backstory fiction anyways.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The purpose of this site is simple. It is a place where I would post ship designs and other starship related materials, be it my own creation, ships I play in games (EVE Online being the most prominent,) or other starship designs that greatly inspire me&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8155071540998184251-2443548622714789998?l=portvalkyrie.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://portvalkyrie.blogspot.com/feeds/2443548622714789998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8155071540998184251&amp;postID=2443548622714789998' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/2443548622714789998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8155071540998184251/posts/default/2443548622714789998'/><link rel='alternate' type='text/html' href='http://portvalkyrie.blogspot.com/2008/07/welcome-message-to-venn-solkala.html' title='Welcome Message to Venn Sol&apos;Kala'/><author><name>Raccoon General</name><uri>http://www.blogger.com/profile/05669798811144556238</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_smBADCikWC0/SsZFBJo9fEI/AAAAAAAAAEA/lsYtP9SvWVI/S220/raccoon_rough.jpg'/></author><thr:total>0</thr:total></entry></feed>
