Thursday, July 23, 2009

EVE Online: My Procyon Foundry #1: Mission Runners

Deep in some obscure sector of space, there lies the Procyon Foundry, where the Great Raccoon labors to build his awesome ships!

(Translation: I just need to dump my EVE Online mission runner fits and maybe a few other combat ships I am working on the builds at the moment, here for easier access to those who keep asking even after I logged off from the game)

Note that right now I have Engineering, Electronics, Weapons upgrade, Advanced weapons upgrade all at level 5, and will eventually pump up Shield Upgrades to 5 as well. For today, I will list my top mission runner vessels plus a bonus of a proposed auxiliary L4 mission runner that I have in mind to eventually get.

1. Mirabelle, Hurricane class Minmatar Tech 1 Battlecruiser

High Slot:
6x 650mm Artillery Cannon II
2x Advanced 'Limos' Heavy Missile Bay

Mid Slot:
1x Y-S8 Hydrocarbon I Afterburners
1x Invulnerability Field II
2x Large Shield Extender II

Low Slot:
2x Gyrostabilizer II
4x Shield Power Relay II

Rigs:
3x Core Defence Field Purger II

Drones:
3x Medium Scout Drones (any)

Notes: Mirabelle is my first truly successful fit. A passive tanking ship, it has great balance of defense, firepower and speed. Thus far, all I lack is Shield Upgrades V which lowers powergrid use for the Shield Extenders, which in turn allows T2 Afterburners and faster speed. The basis of this passive tank is in the recharge rate, the primary difference of this style of tanking from the more popular Drake-passive tank fit. That aside, I'm considering stocking up and using T2 ammos for this ship to see how viable it can be in comparison to my other ships. Fully fitted to my optimum specs, she can fly as fast as 500+m/s and with Quake rounds, achieve a max possible DPS of 500+.

2. Cossette, Maelstrom-class Minmatar Tech I Battleship

High Slot:
8x 1200mm Artillery Cannon II

Mid Slot:
1x X-Large Shield Booster II
1x Shield Boost Amplifier II
2x Invulnerability Field II
2x Cap Recharger II

Low Slot:
3x Gyrostabilizer II
1x Capacitor Flux Coil II
1x Beta Reactor Control: Capacitor Power Relay I

Rigs:
3x Capacitor Control Circuit I

Drones:
4x Heavy Combat Drones

Note: Shortly after an aborted (but still in possession) purchase of a Rokh Battleship, I bought and fitted this ship for the sole purpose of mission running. I can't see why shield tanking nay-sayers still complain about shield tank; this ship boasts an excellent active shield tank, along with its awesome 8 guns (the only Minmatar ship that has such). Whilst technically complete, I will bring to attention that a deadspace shield booster can reduce cap usage AND powergrid, even to the point of enabling it to up-gun the ship to the bigger 1400mm guns. But with the advent of Sonja replacing her as the prime mission runner, she could be relegated to other tasks.

3. Sonja, Machariel-class Angel Cartel Tech I Battleship

High Slot:
6x 1200mm Artillery Cannon II
2x Caldari Navy Cruise Missile Launcher

Mid Slot:
2x Invulnerability Field II
3x Large Shield Extender II

Low Slot:
2x Republic Fleet Gyrostabilizer
5x Shield Power Relay II

Rigs:
3x Core Defence Field Purger I

Drones:
5x Medium Scout drones
5x Light Scout drones

Note: Based on earlier Mirabelle-style fit, this seemed to me as just about the most viable ship for a passive tank in the battleship class, though I'm sure other people can come up with other interesting ideas. A 900 million+ ISK faction battleship thus deserves faction modules, and here I have fitted the more affordable faction mods for phase I. In Phase II, the rigs will be upgraded to Tech II, and the Invulnerability Fields to Caldary Navy faction mods. This allows either the defense rating to soar as high as 898 (from 600+) or to remove a shield power relay and replace with a 3rd faction gyrostabilizer, increases both dps and defense still (though will remain still in the 600 defense rating margin)

4. Unnamed Apocalypse-class, Amarr Navy Issue Battleship

High Slot:
8x Mega Pulse Laser II

Mid Slot:
4x Cap Recharger II

Low Slot:
2x Amarr Navy Heatsink
2x Amarr Navy Large Armor Repair
3x Amarr Navy Energized Adaptive Nano Membrane
1x Beta Reactor Control: Capacitor Power Relay I

Rigs:
2x Capacitor Control Circuit I
1x Auxiliary Nano Pump I

Drones:
5x Medium Scout drones
5x Light Scout drones

Notes: I always had a thing for the Apoc. To me, the Apoc conveys one of the best hulls for a majestic laser weapon platform. That said, this is quite a heck of an expensive fit; 100mil + for each of those reppers, 80 mil+ for those heatsinks. But should anything render Sonja unavailable (God forbid) this is a solid, balanced ship. It has a balanced 5oo+defense (598 at max skill, a bit less than Sonja's impressive tank though) and a 500+ DPS turrets only, using T1 Multifrequency L(higher than Sonja, but perhaps somewhat restricted by its limited damage type). Add T2 Hammerheads, we can boost that to above 700. And it is DEFINITELY cap stable. The added bonus of no ammo (T1 crystal) means that its an excellent fallback ship should we ever need to run missions to earn extra cash and all. And YES, it uses pulse which even using multifrequency crystals will give it a weapon range of some 20+km.

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